# meshLod

> The Mesh LOD to select for this instance. Does nothing if the mesh does not have Mesh LODs. A value of -1 will include the entire index range.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int meshLod
```
