# checkDoubleSidedGIMaterial

> Whether to check Material.doubleSidedGI property for determine if a ray tracing instance is considered having double sided geometry.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool checkDoubleSidedGIMaterial
```
