# relativeOrigin

> The relative origin of ray tracing instances.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Vector3 relativeOrigin { readonly get; set; }
```

### Remarks

This value is subtracted from the original instance position to get the final instance position. If you do camera-relative ray tracing, you can use `relativeOrigin` to get more accurate ray-geometry intersection results.
