# MachineLearningContext()

> Create a new machine learning context.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public MachineLearningContext()
```

### Remarks

Use [MachineLearningContext.Dispose](/engine/6000.5/script-reference/unityengine/rendering/machinelearningcontext/dispose.md) to release compiled operators when finished execution on GPU and no longer needed.
