# operator ==(LocalKeywordSpace, LocalKeywordSpace)

> Returns true if the local shader keyword spaces are the same. Otherwise, returns false.

## Definition

* **Type:** Operator
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool operator ==(LocalKeywordSpace lhs, LocalKeywordSpace rhs)
```

### Parameters

**** (\[LocalKeywordSpace]\(/engine/6000.5/script-reference/unityengine/rendering/localkeywordspace)): **** (\[LocalKeywordSpace]\(/engine/6000.5/script-reference/unityengine/rendering/localkeywordspace)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
