# Tier1

> The lowest graphics tier. Corresponds to low-end devices.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Tier1 = 0
```

### Remarks

**Note:** Graphics tiers are only supported in the Built-in Render Pipeline.

For information on which devices this graphics tier corresponds to, and how to work with graphics tiers, see [Graphics tiers](/engine/6000.5/manual/render-pipelines/built-in-render-pipeline/built-in-graphics-quality-settings/graphics-tiers.md).

Additional Resources: [Graphics tiers](/engine/6000.5/manual/render-pipelines/built-in-render-pipeline/built-in-graphics-quality-settings/graphics-tiers.md), [TierSettings](/engine/6000.5/script-reference/unityeditor/rendering/tiersettings.md), [Graphics.activeTier](/engine/6000.5/script-reference/unityengine/graphics/activetier.md), [EditorGraphicsSettings.GetTierSettings](/engine/6000.5/script-reference/unityeditor/rendering/editorgraphicssettings/gettiersettings.md), [EditorGraphicsSettings.SetTierSettings](/engine/6000.5/script-reference/unityeditor/rendering/editorgraphicssettings/settiersettings.md).
