# InitializedOnRenderThread

> The GraphicsTexture has completed creation on the render thread.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
InitializedOnRenderThread = 2
```

### Remarks

This is the working state of a GraphicsTexture. Only at this state is the descriptor accessible.

Additional Resources: [GraphicsTextureDescriptor](/engine/6000.5/script-reference/unityengine/rendering/graphicstexturedescriptor.md), [GraphicsTexture.descriptor](/engine/6000.5/script-reference/unityengine/rendering/graphicstexture/descriptor.md).
