# isWarmedUp

> Flag indicating if the collection is completely warmed up.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool isWarmedUp { get; }
```

### Remarks

When a collection is "warmed up", all the GPU representations of the shader variants and graphics states in the collection will have been created. This is the case when [GraphicsStateCollection.completedWarmupCount](/engine/6000.5/script-reference/unityengine/rendering/graphicsstatecollection/completedwarmupcount.md) is equal to [GraphicsStateCollection.totalGraphicsStateCount](/engine/6000.5/script-reference/unityengine/rendering/graphicsstatecollection/totalgraphicsstatecount.md).

Additional Resources: [GraphicsStateCollection.WarmUp](/engine/6000.5/script-reference/unityengine/rendering/graphicsstatecollection/warmup.md), [GraphicsStateCollection.completedWarmupCount](/engine/6000.5/script-reference/unityengine/rendering/graphicsstatecollection/completedwarmupcount.md).
