# subPassIndex

> Index of the active subpass in this rendering configuration.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int subPassIndex
```

### Remarks

See: [CommandBuffer.BeginRenderPass](/engine/6000.5/script-reference/unityengine/rendering/commandbuffer/beginrenderpass.md), [CommandBuffer.NextSubPass](/engine/6000.5/script-reference/unityengine/rendering/commandbuffer/nextsubpass.md), [GraphicsStateCollection.GraphicsState.SetRenderPassData](/engine/6000.5/script-reference/unityengine/rendering/graphicsstatecollection/graphicsstate/setrenderpassdata.md).
