# sampleCount

> The number of samples per pixel in this rendering configuration.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int sampleCount
```

### Remarks

Must always be 1 or more. A value greater than 1 indicates the rendering configuration is using multi-sampled anti-aliasing. See: [CommandBuffer.BeginRenderPass](/engine/6000.5/script-reference/unityengine/rendering/commandbuffer/beginrenderpass.md), [GraphicsStateCollection.GraphicsState.SetRenderPassData](/engine/6000.5/script-reference/unityengine/rendering/graphicsstatecollection/graphicsstate/setrenderpassdata.md).
