# invertProjection

> Flag indicating if the projection matrix is inverted in this rendering configuration.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool invertProjection
```

### Remarks

The projection matrix may be inverted if the render texture in use was created with the [RenderTextureCreationFlags.AllowVerticalFlip](/engine/6000.5/script-reference/unityengine/rendertexturecreationflags/allowverticalflip.md) flag.
