# forceCullMode

> The forced cull mode in this rendering configuration.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public CullMode forceCullMode
```

### Remarks

Setting the [ShadowCastingMode.TwoSided](/engine/6000.5/script-reference/unityengine/rendering/shadowcastingmode/twosided.md) flag or using certain built-in effects can result in the cull mode being explicitly forced.
