# EndTrace()

> Stop tracing shader variants and graphics states encountered at runtime.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void EndTrace()
```

### Remarks

```csharp
using UnityEngine;
using UnityEngine.Rendering;

public class EndTraceExample : MonoBehaviour
{
    public GraphicsStateCollection graphicsStateCollection;

    void Start()
    {
        graphicsStateCollection = new GraphicsStateCollection();
        graphicsStateCollection.BeginTrace();
    }

    void OnDestroy()
    {
        graphicsStateCollection.EndTrace();
    }
}
```

Additional Resources: [GraphicsStateCollection.BeginTrace](/engine/6000.5/script-reference/unityengine/rendering/graphicsstatecollection/begintrace.md), [GraphicsStateCollection.isTracing](/engine/6000.5/script-reference/unityengine/rendering/graphicsstatecollection/istracing.md), [GraphicsStateCollection.WarmUp](/engine/6000.5/script-reference/unityengine/rendering/graphicsstatecollection/warmup.md).
