# transparencySortAxis

> An axis that describes the direction along which the distances of objects are measured for the purpose of sorting.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static Vector3 transparencySortAxis { get; set; }
```

### Remarks

This is the default axis used by the rendering pipeline for sorting in [TransparencySortMode.CustomAxis](/engine/6000.5/script-reference/unityengine/transparencysortmode/customaxis.md) mode for all Cameras including the SceneView's. You may override this for each invididual Camera by calling [Camera.transparencySortAxis](/engine/6000.5/script-reference/unityengine/camera/transparencysortaxis.md) and [Camera.transparencySortMode](/engine/6000.5/script-reference/unityengine/camera/transparencysortmode.md) APIs.

Additional Resources: [TransparencySortMode](/engine/6000.5/script-reference/unityengine/transparencysortmode.md) enum, [Camera.transparencySortAxis](/engine/6000.5/script-reference/unityengine/camera/transparencysortaxis.md), [Camera.transparencySortMode](/engine/6000.5/script-reference/unityengine/camera/transparencysortmode.md).
