# renderQueueRange

> Unity renders objects whose Material.renderQueue value is within range specified by this RenderQueueRange.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RenderQueueRange renderQueueRange { get; set; }
```

### Remarks

Additional Resources: [ScriptableRenderContext.DrawRenderers](/engine/6000.5/script-reference/unityengine/rendering/scriptablerendercontext/drawrenderers.md), [Material.renderQueue](/engine/6000.5/script-reference/unityengine/material/renderqueue.md), [RenderQueueRange](/engine/6000.5/script-reference/unityengine/rendering/renderqueuerange.md), Creating a simple render loop in a custom render pipeline.
