# IssuePluginCustomBlit(nint, uint, RenderTargetIdentifier, RenderTargetIdentifier, uint, uint)

> Send a user-defined blit event to a native code plugin.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

## IssuePluginCustomBlit(IntPtr, uint, RenderTargetIdentifier, RenderTargetIdentifier, uint, uint)

```csharp
public void IssuePluginCustomBlit(nint callback, uint command, RenderTargetIdentifier source, RenderTargetIdentifier dest, uint commandParam, uint commandFlags)
```

### Parameters

**** (\[IntPtr]\(https\://learn.microsoft.com/dotnet/api/system.intptr)): Native code callback to queue for Unity's renderer to invoke.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): User defined command id to send to the callback.**** (\[RenderTargetIdentifier]\(/engine/6000.5/script-reference/unityengine/rendering/rendertargetidentifier)): Source render target.**** (\[RenderTargetIdentifier]\(/engine/6000.5/script-reference/unityengine/rendering/rendertargetidentifier)): Destination render target.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): User data command parameters.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): User data command flags.
