# CommandBuffer()

> Create a new empty command buffer.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public CommandBuffer()
```

### Remarks

You might want to set [CommandBuffer.name](/engine/6000.5/script-reference/unityengine/rendering/commandbuffer/name.md) for the buffer, so it is easier to see its activity in Profiler or Frame Debugger.
