# ConfigureFoveatedRendering(nint)

> Adds a command to configure foveated rendering.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

## ConfigureFoveatedRendering(IntPtr)

```csharp
public void ConfigureFoveatedRendering(nint platformData)
```

### Parameters

**** (\[IntPtr]\(https\://learn.microsoft.com/dotnet/api/system.intptr)): The native pointer from [XRDisplaySubsystem.XRRenderPass.foveatedRenderingInfo](/engine/6000.5/script-reference/unityengine/xr/xrdisplaysubsystem/xrrenderpass/foveatedrenderinginfo.md).

### Remarks

The scriptable render pipeline must call this method for each XR rendering pass.
