# FP16

> Uses RenderTextureFormat.ARGBHalf.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
FP16 = 1
```

### Remarks

Additional Resources: [TierSettings.hdr](/engine/6000.5/script-reference/unityeditor/rendering/tiersettings/hdr.md), [Camera.allowHDR](/engine/6000.5/script-reference/unityengine/camera/allowhdr.md).
