# AfterGBuffer

> After deferred rendering G-buffer is rendered.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
AfterGBuffer = 5
```

### Remarks

Will be called immediately after all objects are rendered into G-buffer. The G-buffer render target(s) will be active, however they will not be set up as shader properties yet.

Generally the [CameraEvent.BeforeLighting](/engine/6000.5/script-reference/unityengine/rendering/cameraevent/beforelighting.md) event is probably a better place to start doing custom G-buffer modifications.
