# UseBuiltin

> Use built-in shader (default).

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
UseBuiltin = 1
```

### Remarks

Additional Resources: [GraphicsSettings.SetShaderMode](/engine/6000.5/script-reference/unityengine/rendering/graphicssettings/setshadermode.md), [BuiltinShaderType](/engine/6000.5/script-reference/unityengine/rendering/builtinshadertype.md), [Graphics Settings](/engine/6000.5/manual/unity-editor/editor-settings-reference/comp-manager-group/class-graphics-settings.md).
