# UNITY_NO_RGBM

> UNITY_NO_RGBM is set when compiling shader for platform that do not support RGBM, so dLDR will be used instead.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
UNITY_NO_RGBM = 1
```
