# ProceduralIndirect

> A procedural indirect draw command. Has a material but vertex data is procedurally fetched by the shader.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
ProceduralIndirect = 3
```

### Remarks

See [BatchDrawCommandProceduralIndirect](/engine/6000.5/script-reference/unityengine/rendering/batchdrawcommandproceduralindirect.md).
