# loadStoreTarget

> The surface to use as the backing storage for this AttachmentDescriptor.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.5/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RenderTargetIdentifier loadStoreTarget { get; set; }
```
