# renderingLayerMask

> Determines which rendering layer this renderer lives on, if you use a scriptable render pipeline.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public uint renderingLayerMask { get; set; }
```

### Remarks

For more information, refer to:

* Rendering layers in URP
* Rendering layers in HDRP.
