# rendererPriority

> This value sorts renderers by priority. Lower values are rendered first and higher values are rendered last.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int rendererPriority { get; set; }
```

### Remarks

Additional Resources: sorting, [ScriptableRenderContext.DrawRenderers](/engine/6000.5/script-reference/unityengine/rendering/scriptablerendercontext/drawrenderers.md).
