# correctionScale

> Scales both the linear and angular forces used to correct the required relative orientation.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float correctionScale { get; set; }
```

### Remarks

Adjusting the correction scale will scale the amount of force and torque applied by the joint. No more than the specified [RelativeJoint2D.maxForce](/engine/6000.5/script-reference/unityengine/relativejoint2d/maxforce.md) or [RelativeJoint2D.maxTorque](/engine/6000.5/script-reference/unityengine/relativejoint2d/maxtorque.md) will be applied however.

Additional Resources: [RelativeJoint2D.maxForce](/engine/6000.5/script-reference/unityengine/relativejoint2d/maxforce.md) or [RelativeJoint2D.maxTorque](/engine/6000.5/script-reference/unityengine/relativejoint2d/maxtorque.md).
