# hdr

> Should this reflection probe use HDR rendering?

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool hdr { get; set; }
```

### Remarks

When baked HDR reflection probe range \[0;8] is packed to \[0;1] with multiplier stored in the alpha channel. Additional Resources: [texture assets](/engine/6000.5/manual/materials-and-shaders/textures/textures-reference/class-texture-importer.md).
