# blendDistance

> Distance around probe used for blending (used in deferred probes).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public float blendDistance { get; set; }
```

### Remarks

When using deferred shading, reflection probes are rendered per-pixel (instead of one or two probes affecting whole object). Blend distance controls how probes blend with each other; essentially it's the size of the probe blend area. Default blend distance is 1.0.
