# transform

> The Transform of the rigidbody or collider that was hit.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public Transform transform { get; }
```

### Remarks

Additional Resources: [Physics.Raycast](/engine/6000.5/script-reference/unityengine/physics/raycast.md), [Physics.Linecast](/engine/6000.5/script-reference/unityengine/physics/linecast.md), [Physics.RaycastAll](/engine/6000.5/script-reference/unityengine/physics/raycastall.md).
