# lightmapCoord

> The uv lightmap coordinate at the impact point.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public Vector2 lightmapCoord { get; }
```

### Remarks

This can be used for sampling the lightmap and setting the sampled color value as the material color of a moving object to make it roughly match the baked lighting.
