# collider

> The Collider that was hit.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public Collider collider { get; }
```

### Remarks

This property is null if the ray hit nothing and not-null if it hit a Collider.

```csharp
using UnityEngine;
using UnityEngine.InputSystem;

public class Example : MonoBehaviour
{
    void Update()
    {
        if (Mouse.current.leftButton.wasPressedThisFrame)
        {
            RaycastHit hit;
            Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());

            if (Physics.Raycast(ray, out hit))
            {
                if (hit.collider != null)
                {
                    hit.collider.enabled = false;
                }
            }
        }
    }
}
```

Additional Resources: [Physics.Raycast](/engine/6000.5/script-reference/unityengine/physics/raycast.md), [Physics.Linecast](/engine/6000.5/script-reference/unityengine/physics/linecast.md), [Physics.RaycastAll](/engine/6000.5/script-reference/unityengine/physics/raycastall.md).
