# useLegacyDetailDistribution

> Use the legacy pre-2022.2 algorithm for distributing details on terrain.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool useLegacyDetailDistribution { get; set; }
```

### Remarks

If set, this uses the algorithm for details distribution used before Unity 2022.2. Only use this if you want exact details placement parity for a project created prior to Unity 2022.2. The algorithm in 2022.2 results in more even coverage, and you can control it more easily.
