# terrainMaxTrees

> Value set to Terrain.treeMaximumFullLODCount if TerrainQualityOverrides.MaxTrees is set in QualitySettings.terrainQualityOverrides.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static float terrainMaxTrees { get; set; }
```
