# softVegetation

> Use a two-pass shader for the vegetation in the terrain engine.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool softVegetation { get; set; }
```

### Remarks

If enabled, vegetation will have smoothed edges, if disabled all plants will have hard edges but are rendered roughly twice as fast.

Additional Resources: [Quality Settings](/engine/6000.5/manual/unity-editor/editor-settings-reference/comp-manager-group/class-quality-settings.md).
