# activeQualityLevelRenamed

> This can be used to invoke custom code when the currently active QualityLevel is being renamed.

## Definition

* **Type:** Event
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static event Action<string, string> activeQualityLevelRenamed
```
