# gpuSampleBlockCount

> Gets the number of Begin/End time pairs that the GPU executed during a frame. The Recorder has a three frame delay so this gives the timings for the frame that was three frames before the one that you access this property on. (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Profiling](/engine/6000.5/script-reference/unityengine/profiling.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int gpuSampleBlockCount { get; }
```

### Remarks

This represents the number of complete, or running, GPU profiling block during the frame.
