# Pose(Vector3, Quaternion)

> Creates a new pose with the given vector, and quaternion values.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Pose(Vector3 position, Quaternion rotation)
```

### Parameters

**** (\[Vector3]\(/engine/6000.5/script-reference/unityengine/vector3)): **** (\[Quaternion]\(/engine/6000.5/script-reference/unityengine/quaternion)):&#x20;
