# GetUserData<U>(U)

> Returns the opaque user data. This is the same value as the last last argument of ProcessFrame.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.5/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

## GetUserData\<T>(T)

```csharp
public static Object GetUserData<U>(this U output) where U : struct, IPlayableOutput
```

### Parameters

**** (T): The [PlayableOutput](/engine/6000.5/script-reference/unityengine/playables/playableoutput.md) used by this operation.

### Returns

| Type                                                            | Description    |
| --------------------------------------------------------------- | -------------- |
| [Object](/engine/6000.5/script-reference/unityengine/object.md) | The user data. |
