# GetNotificationReceivers<U>(U)

> Retrieves the list of notification receivers currently registered on the output.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.5/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

## GetNotificationReceivers\<T>(T)

```csharp
public static INotificationReceiver[] GetNotificationReceivers<U>(this U output) where U : struct, IPlayableOutput
```

### Parameters

**** (T): The output holding the receivers.

### Returns

| Type                                                                                                        | Description                               |
| ----------------------------------------------------------------------------------------------------------- | ----------------------------------------- |
| [INotificationReceiver\[\]](/engine/6000.5/script-reference/unityengine/playables/inotificationreceiver.md) | Returns the list of registered receivers. |
