# IsPlaying()

> Indicates that a graph is presently running.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.5/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool IsPlaying()
```

### Returns

| Type                                                          | Description                                          |
| ------------------------------------------------------------- | ---------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | A boolean indicating if the graph is playing or not. |

### Remarks

Return true if [PlayableGraph.Play](/engine/6000.5/script-reference/unityengine/playables/playablegraph/play.md) or has been called on the graph.  Returns false if [PlayableGraph.Stop](/engine/6000.5/script-reference/unityengine/playables/playablegraph/stop.md) has been called on the graph.  Note that calling [PlayableGraph.Evaluate](/engine/6000.5/script-reference/unityengine/playables/playablegraph/evaluate.md) has no impact on the IsPlaying state.
