# Destroy()

> Destroys the graph.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.5/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void Destroy()
```

### Remarks

The graph is scheduled to be destroyed. The actual destruction happens later during the frame.
