# SetTraversalMode<U>(U, PlayableTraversalMode)

> Sets the propagation mode of PrepareFrame and ProcessFrame for the multi-output playable.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.5/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

## SetTraversalMode\<T>(T, PlayableTraversalMode)

```csharp
public static void SetTraversalMode<U>(this U playable, PlayableTraversalMode mode) where U : struct, IPlayable
```

### Parameters

**** (T): The [Playable](/engine/6000.5/script-reference/unityengine/playables/playable.md) used by this operation.**** (\[PlayableTraversalMode]\(/engine/6000.5/script-reference/unityengine/playables/playabletraversalmode)): The new traversal mode.
