# Pause<U>(U)

> Tells to pause the Playable.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.5/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

## Pause\<T>(T)

```csharp
public static void Pause<U>(this U playable) where U : struct, IPlayable
```

### Parameters

**** (T): The [Playable](/engine/6000.5/script-reference/unityengine/playables/playable.md) used by this operation.

### Remarks

When paused, the local time of this [Playable](/engine/6000.5/script-reference/unityengine/playables/playable.md) will not be updated during the evaluation of the [PlayableGraph](/engine/6000.5/script-reference/unityengine/playables/playablegraph.md).
