# GetPropagateSetTime<U>(U)

> Returns the time propagation behavior of this Playable.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.5/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

## GetPropagateSetTime\<T>(T)

```csharp
public static bool GetPropagateSetTime<U>(this U playable) where U : struct, IPlayable
```

### Parameters

**** (T): The [Playable](/engine/6000.5/script-reference/unityengine/playables/playable.md) used by this operation.

### Returns

| Type                                                          | Description                          |
| ------------------------------------------------------------- | ------------------------------------ |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if time propagation is enabled. |

### Remarks

When enabled, the playable will propagate its local time to its inputs.

When disabled, the playable will not propagate its local time to its inputs.

By default, this is disabled. It can be used to automatically synchronize the local time between an input and an output.

Use this templated extension method on any type that inherits from [IPlayable](/engine/6000.5/script-reference/unityengine/playables/iplayable.md).
