# Evaluate()

> Performs PlayableGraph.Evaluate on the PlayableGraph associated with the PlayableDirector.playableAsset at PlayableDirector.time.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.5/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.DirectorModule

```csharp
public void Evaluate()
```

### Remarks

See also [PlayableGraph.Evaluate](/engine/6000.5/script-reference/unityengine/playables/playablegraph/evaluate.md).
