# DSPClock

> Update is based on DSP (Digital Sound Processing) clock. Use this for graphs that need to be synchronized with Audio.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Playables](/engine/6000.5/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
DSPClock = 0
```
