# None

> Describes that the Playable does not have any particular type. This is use for Playables that execute script code, or that create their own playable graphs, such as the Sequence.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Playables](/engine/6000.5/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** DataStreamType is no longer required and will be removed in a future release.

```csharp
None = 3
```
