# IsEmpty()

> Determines whether the physics Scene is empty or not.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool IsEmpty()
```

### Returns

| Type                                                          | Description                           |
| ------------------------------------------------------------- | ------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True when the physics Scene is empty. |
