# Minimum

> Uses a Minimum algorithm when combining friction or bounciness i.e. the minimum of the two values is used.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Minimum = 3
```

### Remarks

Given two friction or bounciness values, the `Minimum` algorithm used is: `valueA < valueB ? valueA : valueB`.
